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Highborn

Detail Shots of characters I created for the mobile game 'Highborn.'

Model, Texture, and Rig by Bradd McBrearty. Based on concept by Danny Roberts.

Model, Texture, and Rig by Bradd McBrearty. Based on concept by Danny Roberts.

Model, Texture, and Rig by Bradd McBrearty. Based on concept by Danny Roberts.

Model, Texture, and Rig by Bradd McBrearty. Based on concept by Danny Roberts.

Model, Texture, and Rig by Bradd McBrearty. Based on concept by Danny Roberts.

Model, Texture, and Rig by Bradd McBrearty. Based on concept by Danny Roberts.

Model, Texture, and Rig by Bradd McBrearty. Based on concept by Danny Roberts.

Model, Texture, and Rig by Bradd McBrearty. Based on concept by Danny Roberts.

Model, Texture, and Rig by Bradd McBrearty. Based on concept by Danny Roberts.

Model, Texture, and Rig by Bradd McBrearty. Based on concept by Danny Roberts.

Model, Texture, and Rig by Bradd McBrearty. Based on concept by Danny Roberts.

Model, Texture, and Rig by Bradd McBrearty. Based on concept by Danny Roberts.

Model, Texture, and Rig by Bradd McBrearty. Based on concept by Danny Roberts.

Model, Texture, and Rig by Bradd McBrearty. Based on concept by Danny Roberts.

Model, Texture, and Rig by Bradd McBrearty. Based on concept by Danny Roberts.

Model, Texture, and Rig by Bradd McBrearty. Based on concept by Danny Roberts.

Model, Texture, and Rig by Bradd McBrearty. Based on concept by Danny Roberts.

Model, Texture, and Rig by Bradd McBrearty. Based on concept by Danny Roberts.

Model, Texture, and Rig by Bradd McBrearty. Based on concept by Danny Roberts.

Model, Texture, and Rig by Bradd McBrearty. Based on concept by Danny Roberts.

Model, Texture, and Rig by Bradd McBrearty. Based on concept by Danny Roberts.

Model, Texture, and Rig by Bradd McBrearty. Based on concept by Danny Roberts.

Model, Texture, and Rig by Bradd McBrearty. Based on concept by Danny Roberts.

Model, Texture, and Rig by Bradd McBrearty. Based on concept by Danny Roberts.

Model, Texture, and Rig by Bradd McBrearty. Based on concept by Danny Roberts.

Model, Texture, and Rig by Bradd McBrearty. Based on concept by Danny Roberts.