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Saw X: Survive the Obby

Samples of my contributions as Technical Art Director to the game, "Saw X: Survive the Obby".
For this title I built extensive tools to make content creation more Artist Friendly:
- WYSIWYG Per-room environmental lighting system
- WYSIWYG Camera Sequencer
- VFX Sequencer
- Custom UI Element Animator

Saw X: Survive the Obby - Intro Sequence

To display this complex Asset on low-spec devices, the high-poly model was baked to a set of planes, which are what you see in the intro.

To display this complex Asset on low-spec devices, the high-poly model was baked to a set of planes, which are what you see in the intro.

To ensure the experience remain performant across all devices, I planned out the maze as a series of individual rooms, and then worked with the lead engineer to load and unload assets in anticipation of the player's needs.

To ensure the experience remain performant across all devices, I planned out the maze as a series of individual rooms, and then worked with the lead engineer to load and unload assets in anticipation of the player's needs.

Saw X: Survive the Obby was the first 17+ experience approved on the Roblox Platform

Saw X: Survive the Obby was the first 17+ experience approved on the Roblox Platform

Players can interact with this recreation of 'Billy the Puppet' which I created a custom dialogue system for, which has the ability to fire events in the scene in time with the player's choices.

Players can interact with this recreation of 'Billy the Puppet' which I created a custom dialogue system for, which has the ability to fire events in the scene in time with the player's choices.