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Ultimate Rivals: The Court

As Chief Product Officer overseeing production of "The Court", I was responsible for everything related to production, other than the Visual Style and Gameplay, which our CEO owned personally. I implemented the content pipeline and oversaw the character and level assets created by our team and multiple vendors, through multiple ground-up revisions to meet the exacting standards presented. I oversaw staff development and championed the needs of the team. Working closely with the Technical Art Director and Animation Director, I pitched in as needed to ensure we met every milestone at a quality level that positively reflected the efforts of the team. I personally contributed to the User Interface, Lighting, Visual Effects, Character Animation, World Animation, Models, and Textures from the very first prototype, on top of my primary production responsibilities.

The second entry into the Ultimate Rivals Series - The Court!

I directed the work of our talented artists and writers to bring our CEO's wild vision to life, introducing, "The Court".